1 | << Return to Directory Selection | ||||||||||||||||||
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3 | ➢ Reminder | ||||||||||||||||||
4 | Please take note that this sheet tab is consistently being updated as new things are discovered and learned from various sources. This is to ensure that the info presented is as relevant to the current situation of the game as possible. | ||||||||||||||||||
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6 | ➢ How do I read this sheet? | ||||||||||||||||||
7 | Team Compositions | ||||||||||||||||||
8 | ➢ The first Trekker listed in each team composition is always considered the Main Slot Trekker. ➢ The second Trekker is usually the primary Support Slot Trekker. ➢ The remaining Trekkers are candidates for the final Support Slot, listed in order of their effectiveness for the team. ➢ Trekkers with universal buff effect will not be included unless they offer exceptional value as an alternative option. This is done to reduce the clutter with how much team compositions there are. *Exception: Some team compositions require both Support Slot Trekkers as mandatory picks. In these cases, only the last listed Trekker is flexible and may be swapped out if they are needed for another team. | ||||||||||||||||||
9 | Main Discs | ||||||||||||||||||
10 | ➢ The recommendations are arranged based on their effectiveness for the team overall. About Support Discs You will usually choose Discs that provide the highest relevant stat for the team. Of course, it is best if it also matches the note requirements of your Main Discs but only think of this when we have more Disc options. Typically, the stats you are looking for are: • Base ATK • Elemental DMG% • AA/Skill DMG% | ||||||||||||||||||
11 | Emblems | ||||||||||||||||||
12 | ➢ All emblem affixes are based on the highest rarity. ➢ The emblem affixes are ordered by priority from most important (top) to least important (bottom). ➢ Having an Elemental PEN stat of any rarity is always better than having none, but do not lock PEN that is below Rainbow rarity. | ||||||||||||||||||
13 | Potentials | ||||||||||||||||||
14 | ➢ The recommendations are based on maxed out Monolith Research and Ascension Difficulty 7. ➢ All Potentials are arranged based on acquisition and level upgrade priority. ➢ Level 1: Safe to not upgrade past the base level ➢ Level 1+: Upgrade the Potential as much as you can if possible ➢ Level 6: Always upgrade the Potential to its maximum level *For specific questions, go to #help-and-advice channel of Stella Sora Official server. | ||||||||||||||||||
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16 | Navigation Links | ||||||||||||||||||
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18 | Terra Mark Amplification | ||||||||||||||||||
19 | Gerie (Auto Attack) WIP | ||||||||||||||||||
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21 | Terra Mark Amplification | ||||||||||||||||||
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23 | Description | Skill Upgrade Priority | |||||||||||||||||
24 | Nazuna (5★) | Main Skill > Ultimate | |||||||||||||||||
25 | Nazuna acts as the premier Terra Mark applier and buffer, with Touch of Nature providing a massive 420% Mark DMG boost to Terra Trekkers. Keep in mind that she is quite fragile so do not let her take too many hits. ★ Key Notes: • Wobble Dance is used in place of Roll the Dice against boss stages for more consistent mark application uptime. • Roll the Dice allows more chances to consume Nazuna's bullets and provide extra Auto Attack instances. • Clean Sweep is used to apply more Terra Marks on enemies. • Rocket Cart gets a lot of value in Finale Echoing (raid content) due to the burst in damage that it can give for speedrunning. • Balloonado is a good choice for Menace Arena to help Nazuna group enemies better. | Plushie Dance (Main Skill) is the primary priority as it provides Terra DMG taken debuff to enemies, which scales based on the skill's level. | |||||||||||||||||
26 | Dream Spiral (Ultimate) is the last priority as it provides the team an ATK% buff, which scales based on the skill's level. | ||||||||||||||||||
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28 | Recommended Main Discs | Priority Potentials | |||||||||||||||||
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32 | Emblem | Optional Potentials | |||||||||||||||||
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34 | Affix Priority | Not needed. | Not needed. | Touch of Nature | +3 levels | ||||||||||||||
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37 | Description | Skill Upgrade Priority | |||||||||||||||||
38 | Gerie (5★) | Not needed. | |||||||||||||||||
39 | Gerie is the DPS of the team as her role is to trigger Terra Marks inflicted by Nazuna. ★ Key Notes: • Sin-Bound Echo allows her stay on field for 6 seconds and create seismic waves once per second, dealing continuous Mark triggers. • Deeper into Sin is taken for more area coverage. • Mark DMG from skills scales with the Trekker's level. • The Mark DMG affix from her Emblems interacts multiplicatively with Nazuna's Touch of Nature. • Be mindful of when you activate Gerie’s support skill, as she remains stationary for its entire field duration. • This works best when enemies are grouped up due to the quadratic scaling of Terra Mark triggers. | Both Immediate Execution (Support Skill) and Divine: Retribution of Evil (Ultimate) do not need to be upgraded since Mark DMG does not scale from skill levels. | |||||||||||||||||
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43 | Emblem | Priority Potentials | |||||||||||||||||
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45 | Affix Priority | Mark DMG | 80% | Mark DMG | 80% | Mark DMG | 80% | ||||||||||||
46 | Terra PEN | 110 | Crit Rate | 15% | Twilight's Verdict | +3 levels | |||||||||||||
47 | Crit Rate | 15% | Mark Crit Rate | 7.5% | Twilight's Hunt | +3 levels | |||||||||||||
48 | Optional Potentials | ||||||||||||||||||
49 | Mark Crit Rate | 7.5% | Terra PEN | 110 | Terra DMG | 12% | |||||||||||||
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52 | Description | Skill Upgrade Priority | |||||||||||||||||
53 | Tilia (4★) | Support Skill only | |||||||||||||||||
54 | This team setup is further amplified by Tilia thanks to her Blinding Beam potential which provides 300% Mark DMG taken debuff at max level whenever she inflicts Lux Mark. Since this is a debuff, it interacts multiplicatively with Nazuna's Touch of Nature. ★ Key Notes: • Blinding Beam is the most crucial potential for this team. If you don't have it, reset. | Aegis Intervention (Support Skill) provides an ATK% buff to the team when her skill deals DMG. This buff scales according to the level of the skill and thus, it is beneficial to upgrade it. | |||||||||||||||||
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58 | Emblem | Priority Potentials | |||||||||||||||||
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60 | Affix Priority | Not needed. | Support Skill Lv. | +3 levels | Blinding Beam | +3 levels | |||||||||||||
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63 | Optional Potentials | ||||||||||||||||||
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66 | Description | Skill Upgrade Priority | |||||||||||||||||
67 | Ridge (4★) | Not needed. | |||||||||||||||||
68 | While not part of the original intent of this team, Ridge will be your go-to pick whenever Tilia is needed in another team (Tilia is a must have in Lux teams). ★ Key Notes: • Corrosive Vines and Root Grasp are the most important and the only potentials that you need to get for Ridge. • Reblossom makes an extra cast of her Support Skill which applies more Terra Marks and DEF shred. | Ridge is only used for her Potential kit and none of her skills scale buffs or debuffs so there is no need to waste resources on her. | |||||||||||||||||
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72 | Emblem | Priority Potentials | |||||||||||||||||
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74 | Affix Priority | Not needed. | Not needed. | Corrosive Vines | +3 levels | ||||||||||||||
75 | Root Grasp | +3 levels | |||||||||||||||||
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77 | Gerie (Auto Attack) WIP | ⏏ Back to Top ⏏ | |||||||||||||||||
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79 | Description (WIP) | Skill Upgrade Priority (WIP) | |||||||||||||||||
80 | Gerie (5★) | Auto Attack > Main Skill | |||||||||||||||||
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85 | Recommended Main Discs | Priority Potentials | |||||||||||||||||
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89 | Emblem (WIP) | Optional Potentials | |||||||||||||||||
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91 | Affix Priority | Terra PEN | 110 | ||||||||||||||||
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96 | Description (WIP) | Skill Upgrade Priority (WIP) | |||||||||||||||||
97 | Support Skill > Ultimate | ||||||||||||||||||
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102 | Emblem (WIP) | Priority Potentials (WIP) | |||||||||||||||||
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104 | Affix Priority | ||||||||||||||||||
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107 | Optional Potentials (WIP) | ||||||||||||||||||
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111 | Description | Skill Upgrade Priority | |||||||||||||||||
112 | Ridge (4★) | Not needed. | |||||||||||||||||
113 | ★ Key Notes: • Corrosive Vines and Root Grasp are the most important and the only potentials that you need to get for Ridge. • Reblossom makes an extra cast of her Support Skill which applies more Terra Marks and DEF shred. | Ridge is only used for her Potential kit and none of her skills scale buffs or debuffs so there is no need to waste resources on her. | |||||||||||||||||
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117 | Emblem | Priority Potentials | |||||||||||||||||
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119 | Affix Priority | Not needed. | Not needed. | Corrosive Vines | +3 levels | ||||||||||||||
120 | Root Grasp | +3 levels | |||||||||||||||||
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122 | ⏏ BACK TO TOP ⏏ | ||||||||||||||||||
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124 | *For feedback and suggestions, please head to the forum post in the Stella Sora Official Discord server | ||||||||||||||||||